Programma Dlya Prosmotra Demok V Cs Go
And the only thing worse is all the Valve apologists who stonewall anyone that criticizes the devs by saying that 'the issue is bigger than you think!' No, Valve employs the cream of the crop. If they wanted to invest time into fixing the games numerous issues, they could. The reality is, they don't fix CS:GO because they don't feel like they need to. People are going to play the game, pay them through microtransactions, run tournaments and leagues and keep the game alive whether Valve fixes anything or not. And we know they don't play the game so it doesn't affect them much at all. Yet they don't give a shit To be clear, they don't give a shit about csgo.
I know the DotA community thinks they get it bad but they get significant monthly patches, they have a lead dev in IceFrog, Gabe Newell actually plays the game and they have a tournament the devs actually attend and participate in its presentation. Most CS:GO patches are just housecleaning and stuff that barely affects the players(maintenance for Linux or OSx, new console variables, some of which nobody will ever use, changes for Hammer or some server side fix), as far as I know, there isn't a lead CS:GO dev, Gabe Newell doesn't even know the basic rules to Counter-Strike and I don't know the last time a dev has been to a major but, as someone that was at ELEAGUE Boston they certainly weren't ANYWHERE to be found. What monthly updates are they gonna add to CS? Crack scene faro. These updates for Dota are meta changing and adding new gameplay mechanics (things like status resistance, etc - changing heroes places in the meta and nerfing and buffing significant meta spells/heroes/items).
Lyzed using an open source library to parse CS:GO demo files. The goal is to create a program that can predict the chance of a given CS:GO. Apr 14, 2018 - DiscussionA Better Demo Viewer for CSGO (3kliksphilip) (youtu.be). It's mostly a collection of people who can actually program, yet they don't.
Dota is a MOBA not an FPS, it is unrealistic to compare the two when talking about gameplay updates. If they started doing these updates to CS instead of doing their current small and rare balance updates to guns the community would be in uproar. I do believe though that the UI and various features in the game, such as the demoui need to be fixed - but I don't want monthly updates to CSGO which completely changes the games meta and how matches are played just like in dota. He's not saying that csgo should get monthly updates, no where does he say that. Hes using dota as the comparision hes saying the dota team can manage to push out huge monthly updates but csgo cant get regular improvements like UI and such which just shows the mentality of the csgo dev team they are so disconnected from the players of the game its insane. Updates like the old r8 and Negev are great examples, they push these updates that no one wants yet cant seem to grasp the concept that people have been asking for a demoui fix for years and its still lack luster.
People have been asking for casual 5v5 casual mm for years and its still not a thing. The list goes on and on, there are all these things that people ask for and seem like no brainer things to fix and add but are just not there. As a player its hard to like the dev team when they act like they don't give a fuck about the people playing the game.
They do care, other wise they'd be working on a different game. More or less the same situation as TF2. The employees would rather work on something else such as VR or Dota. That leaves CSGO and TF2 to be less updated and worked on. Valve doesn't force it's employees to work on a project; they work on what they want to. That's one of the major pitfalls of valve. The community/game dies if the devs are no longer willing to support it.
Edit: I'm not saying that they can't do better. I still think that they don't prioritize correctly. But at the same time I think that we should cut the some slack (but not all of it). In an interview with some of the veteran 'executives' at Valve, Gabe and Robin both said that the structure of Valve can be problematic for getting the tedious QA type work done.
At least in a timely and clean fashion. I mean, if you were working for Valve and could join any project and just work on what you interests you or drives you to actually work productively and efficiently, would you really clap your hands together in excitement saying 'Yaaay! I get to try and rebuild an entirely different dev teams spaghetti code that seems to be intertwined with features they shouldn't be! And I also get to work on completely rebuilding the SourceTV module or hack together Dota 2's demo viewer without breaking anything. Oh and those smoke grenade bugs won't fix themselves. I get to spend my weekend sitting in an empty server throwing smokes in random yet specific locations to find out where the map clipping bugs out with the players shadow masks.And the ultimate work of trying to figure out what in gods name to do with the Negev. I suppose putting it back to normal would be a possibility, but that isn't how Gabe raised me.