Tiberian Sun Firestorm Maps
Command & Conquer Tiberian Sun Expansion Pack: Firestorm - PC. Firestorm also offers new units, new missions, and new multiplayer maps for all-new. ∅ Cookies for this site are not being saved. Make sure cookies for this site are not blocked by your browser or a firewall.
This page is SO out of date. I've not been doing TS stuff for a couple of years. Feel free to have fun with the info here though. Take a look at what I've been up too recently: I've written guides to the XCC Utilities. There are listed below. XCC AV Player, view it XCC Mix Editor, view it XCC Mixer, view it Download the Doc version of all three in one file I've updated my Guide to Editing TS. It now includes more info on map files, turret swapping, the threat rating node (thanks to DeeZire) and more!
Download it It is in doc format. This ia a complete rework of my first Dark Worlds mod. It can be played with either TS or Firestorm, but has some special features in firestorm.
Sahih bukhari hadith mp3 download. The unabridged version of Sahih Al-Bukhari consists a total of 7563 ahadith (about 4000 pages). To eliminate the problem spent over many years in the publication of this book and presented a book which is translated in a very easy & simple language, so that all readers can understand it without difficulty. Tremendous amounts of errors exist in the translations by other translators. Each book (subtopics in each volume categorized by very broad topics such as the Book of As-Salat) contains many chapters which represent one logical unit of Ahadith.
Watch out for the AI too, it is deadly in this version. I lost my first game against the rework in only 6 minutes, on level 2 ai, game set to normal. S.Murphy has submitted a cool mod. New World, go to the downloads section and check it out.
Okay, some of you my read my post in BG:TS forum about the big blue tiberium crystal. Click to view it. Okay here is the beta of my new 4 side mod. Let me know what you think. New map, check it out!
Submitted by -iOnEye. NEW MAPS PAGE IS UP! Check it out! I finally finished my notes and example mod for how to add a third (or more) side to Tiberian Sun. The notes include step by step instuctions on how to do it. Dark Worlds is here. This has more goodies than the last mod!
Tons of new units, bat file, night features! Keep checking back, I'll be adding more features soon! Check out the XCC utilities from Olaf.
Check back often for the lastest mods and maps! New Page IS UP!
We've been somewhat quiet this year. A peek at our however reveals that despite our laziness with writing news posts, we haven't been just idling; we've released 11 updates this year. These updates have focused more on improving and optimizing the game engine, balance, and our existing content rather than pumping out new maps and missions.
We are, however, also working on new playable content that we hope to release with an update closer to Christmas. But let's first go over the most important changes in our smaller updates this year. We'll only cover the most significant changes.
For smaller changes you can check out the. Balance The Sea Shadow and Soviet Ekranoplan weapons were reworked. The Sea Shadow now has a cluster missile that splits early, while the Soviet Ekranoplan is no longer an aicraft carrier but only fires missiles instead. The Behemoth was found somewhat too game-deciding, so its rate of fire was lowered while the spread of its flames was increased.
This makes it more of an option to dodge its projectiles and avoid the damage with fast units, while it still deals a lot of damage when it hits, with the flames further increasing the damage through their damage-over-time effect. We also made its elite weapon more interesting with chemical flames. Technical In the original game's multiplayer, the map was always revealed when you died.
This was bad for co-op missions as the reveal could spoil missions, and it also made it possible to spoil team-based PvP matches like 2v2s and 3v3s, as one dead player could tell their teammate about the other team's forces. Now the map is only revealed in FFA games and regular (non-mission) co-op games.
Dkeeton and FunkyFr3sh of CnCNet have worked hard on improving the TS-DDRAW renderer, which now finally solves all performance and menu visibility issues for most people. Performance of online games has also been improved significantly through enhancements to the game engine's networking code. Speaking of online games, we've also had a decent number of people online lately.